28 Dec 2009, 12:29 PM
We attempted to recreate boids in the processing environment.
We attempted to recreate Boids in the processing environment. Here's the screens of the result. It's kinda laggy and not so perfect because Boids has a lot of algorithm which means a lot of calculations. We'll try to improve it by reducing the calculations it makes later. In the meantime we had some fun by utilizing roughly drawn ants 3 frame animation loop and tested processing's animation capabilities along with our Boids algorithm.


